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标题:ActionScript学习:用纯AS写滚动条
时间:2006-3-17 来源:不详 浏览数:

前两个星期抽时间看了看一直很感兴趣却没时间研究的XML类和绘图API
觉得也没之前想象的那么神秘:)

用了三个晚自习的时间用AS1.0写了这个纯AS+XML的滚动条,算做练习吧。
请高手多多指教!

下面是所有的AS代码:

//%%%%%%%%%%%%MC类自定义方法%%%%%%%%%%%%//
//——————绘图方法————//
//三角型方法
MovieClip.prototype.sanjiaoxing = function(zuobiao1, zuobiao2, zuobiao3, bangzhi, yanse, toumingdu) {
    this.lineStyle(bangzhi, yanse, toumingdu);
    this.moveTo(zuobiao1.x, zuobiao1.y);
    this.lineTo(zuobiao2.x, zuobiao2.y);
    this.lineTo(zuobiao3.x, zuobiao3.y);
    this.lineTo(zuobiao1.x, zuobiao1.y);
};
//宽高矩形法,根据初始点坐标和宽与高确定矩形。x,y为初始点坐标,kuan和gao为矩形的宽和高。
MovieClip.prototype.changkuanjuxing = function(x, y, kuan, gao, bangzhi, yanse, toumingdu) {
    this.lineStyle(bangzhi, yanse, toumingdu);
    this.moveTo(x, y);
    this.lineTo(x+kuan, y);
    this.lineTo(x+kuan, y+gao);
    this.lineTo(x, y+gao);
    this.lineTo(x, y);
};
//中心点矩形法,根据中心点的坐标和宽与高确定矩形。x,y为中心点坐标,kuan,gao为矩形的长和宽。
MovieClip.prototype.zhongxinjuxing = function(x, y, kuan, gao, bangzhi, yanse, toumingdu) {
    this.lineStyle(bangzhi, yanse, toumingdu);
    this.moveTo(x-kuan/2, y+gao/2);
    this.lineTo(x+kuan/2, y+gao/2);
    this.lineTo(x+kuan/2, y-gao/2);
    this.lineTo(x-kuan/2, y-gao/2);
    this.lineTo(x-kuan/2, y+gao/2);
};
//————定位方法————//
MovieClip.prototype.dingwei = function(x, y) {
    this._x = x;
    this._y = y;
};
//————上色方法————//
//定义一个获取颜色值,并把它转化成16进制的函数   
//获取颜色值的后六位,使此方法可以同时满足“#FFFFFF”和“0xFFFFFF”两种格式的颜色值
function jinzhizhuanhuan(yansezhi) {
    var yansezhi = yansezhi.substr(-6, 6);
    return parseInt(yansezhi, 16);
}
Color.prototype.shangse = function(yansezhi) {
    this.setRGB(jinzhizhuanhuan(yansezhi));
};
MovieClip.prototype.shangse = function(yansezhi) {
    var linshi_color = new Color(this);
    linshi_color.shangse(yansezhi);
};
//%%%%%%%%%%%加载XML文档%%%%%%%%%%%%%//
gundongtiao_xml = new XML();
gundongtiao_xml.ignoreWhite = true;
gundongtiao_xml.load("gundongtiao.xml");
gundongtiao_xml.onLoad = function() {
    var jiedianlujing_xml = gundongtiao_xml.firstChild.childNodes;
    //滚动条背景参数
    with (jiedianlujing_xml[0]) {
        var gundongtiaobeijingse = jinzhizhuanhuan(attributes["背景色"]);
        var gundongtiaotoumingdu = attributes["背景透明度"];
        var gundongtiaobiankuangse = jinzhizhuanhuan(attributes["边框色"]);
        var gundongtiaobiankuangtoumingdou = attributes["边框透明度"];
        var gundongtiaobiankuangcuxi = attributes["边框粗细"];
        var gundongtiaokuan = attributes["宽"];
    }
    //方块参数
    with (jiedianlujing_xml[1]) {
        var fangkuaibeijingse = jinzhizhuanhuan(attributes["背景色"]);
        var fangkuaitoumingdu = attributes["背景透明度"];
        var fangkuaibiankuangse = jinzhizhuanhuan(attributes["边框色"]);
        var fangkuaibiankuangtoumingdou = attributes["边框透明度"];
        var fangkuaibiankuangcuxi = attributes["边框粗细"];
    }
    //三角参数
    with (jiedianlujing_xml[2]) {
        var sanjiaoyuanshise = jinzhizhuanhuan(attributes["原始色"]);
        var sanjiaohuodongse = jinzhizhuanhuan(attributes["活动色"]);
        //记录下原始色和活动色,以备在“上”,“下”按钮中使用
        jiluyuanshise = attributes["原始色"];
        jiluhuodongse = attributes["活动色"];
        var sanjiaotoumingdou = attributes["透明度"];
    }
    //滑块参数
    with (jiedianlujing_xml[3]) {
        var huakuaibeijingse = jinzhizhuanhuan(attributes["背景色"]);
        var huakuaitoumingdu = attributes["背景透明度"];
        var huakuaibiankuangse = jinzhizhuanhuan(attributes["边框色"]);
        var huakuaibiankuangtoumingdou = attributes["边框透明度"];
        var huakuaibiankuangcuxi = attributes["边框粗细"];
    }
    //先根据文本域的高确定滚动条的高
    gundongtiaogao = wenben_txt._height;
    ////////////中心法绘制滚动条背景矩形条
    createEmptyMovieClip("gundongtiao_mc", 1000);
    gundongtiao_mc.beginFill(gundongtiaobeijingse, gundongtiaotoumingdu);
    gundongtiao_mc.zhongxinjuxing(0, 0, gundongtiaokuan, gundongtiaogao, gundongtiaobiankuangcuxi, gundongtiaobiankuangse, gundongtiaobiankuangtoumingdou);
    gundongtiao_mc.endFill();
    //根据文本域的位置确定滚动条位置,使其紧贴在文本域的右端
    gundongtiao_mc.dingwei(wenben_txt._x+wenben_txt._width+gundongtiao_mc._width/2, wenben_txt._y+wenben_txt._height/2);
    /////////中心点矩形法绘制滚动条上下按钮
    //////绘制上按钮背景方块
    gundongtiao_mc.createEmptyMovieClip("shangfangkuai_mc", 1);
    gundongtiao_mc.shangfangkuai_mc.beginFill(fangkuaibeijingse, fangkuaitoumingdu);
    gundongtiao_mc.shangfangkuai_mc.zhongxinjuxing(0, 0, gundongtiao_mc._width, gundongtiao_mc._width, fangkuaibiankuangcuxi, fangkuaibiankuangse, fangkuaitoumingdu);
    gundongtiao_mc.shangfangkuai_mc.endFill();
    //定位上按钮背景方块
    gundongtiao_mc.shangfangkuai_mc.dingwei(0, -gundongtiao_mc._height/2+gundongtiao_mc.shangfangkuai_mc._height/2);
    //////绘制上按钮三角形
    gundongtiao_mc.createEmptyMovieClip("shangsanjiao_mc", 2);
    //中心点法绘制三角形
    //首先定义一个因子,此因子等于正三角形中心到各顶点的距离,用来定位三角形各顶点的位置。
    var yinzi = gundongtiaokuan/3;
    var zuobiao1x = -1/2*Math.pow(3, 1/2)*yinzi;
    var zuobiao1y = 1/2*yinzi;
    var zuobiao2x = 1/2*Math.pow(3, 1/2)*yinzi;
    var zuobiao2y = 1/2*yinzi;
    var zuobiao3x = 0;
    var zuobiao3y = -yinzi;
    var zuobiao1 = {x:zuobiao1x, y:zuobiao1y};
    var zuobiao2 = {x:zuobiao2x, y:zuobiao2y};
    var zuobiao3 = {x:zuobiao3x, y:zuobiao3y};
    gundongtiao_mc.shangsanjiao_mc.beginFill(sanjiaoyuanshise, sanjiaotoumingdou);
    gundongtiao_mc.shangsanjiao_mc.sanjiaoxing(zuobiao1, zuobiao2, zuobiao3, 1, 0x000000, 0);
    gundongtiao_mc.shangsanjiao_mc.endFill();
    //定位上三角形
    gundongtiao_mc.shangsanjiao_mc.dingwei(0, -gundongtiao_mc._height/2+gundongtiao_mc.shangfangkuai_mc._height/2);
    //////复制上按钮背景方块和三角形,并定位于下方
    //复制下方块
    gundongtiao_mc.shangfangkuai_mc.duplicateMovieClip("xiafangkuai_mc", 3);
    //定位下按钮背景方块,这里的Y坐标加一,是为了让下方块跟文本框底部对齐!
    gundongtiao_mc.xiafangkuai_mc.dingwei(0, Math.floor(gundongtiao_mc._height/2-gundongtiao_mc.xiafangkuai_mc._height/2)+1);
    //复制下三角形
    gundongtiao_mc.shangsanjiao_mc.duplicateMovieClip("xiasanjiao_mc", 4);
    //旋转180度
    gundongtiao_mc.xiasanjiao_mc._rotation = 180;
    //定位下三角形
    gundongtiao_mc.xiasanjiao_mc.dingwei(0, gundongtiao_mc._height/2-gundongtiao_mc.xiafangkuai_mc._height/2);
    ///////////绘制滑块
    //长宽矩形法绘制滑块矩形
    gundongtiao_mc.createEmptyMovieClip("huakuai_mc", 5);
    gundongtiao_mc.huakuai_mc.beginFill(huakuaibeijingse, huakuaitoumingdu);
    gundongtiao_mc.huakuai_mc.changkuanjuxing(-gundongtiao_mc._width/2, 0, gundongtiao_mc._width, gundongtiao_mc._width, huakuaibiankuangcuxi, huakuaibiankuangse, huakuaibiankuangtoumingdou);
    gundongtiao_mc.huakuai_mc.endFill();
    //---------滚动初始化---------//
    //滑块的初始高度,并记录
    chushigaodu = Math.floor(gundongtiao_mc.xiafangkuai_mc._y-gundongtiao_mc.shangfangkuai_mc._y-gundongtiao_mc.shangfangkuai_mc._height);
    //初始化滑块Y坐标,并记录
    ychushiweizhi = gundongtiao_mc.huakuai_mc._y=Math.round(gundongtiao_mc.shangfangkuai_mc._y+gundongtiao_mc.
shangfangkuai_mc._height/2);
    //小滑块不可见
    gundongtiao_mc.huakuai_mc._visible = false;
};
//%%%%%%%%%%%%%%%%滚动代码%%%%%%%%%%%%%%%%%%//
//////////为父剪辑的文字域注册侦听器,以侦听在文字域产生变化时,也就是在文本被载入进来时,执行下面的代码。这样就不用担心代码执行顺序问题!
var zhentingqi = new Object();
wenben_txt.addListener(zhentingqi);
//当文字域载入完成时,为什么触发onScroller事件,而不是onChange事件?
zhentingqi.onScroller = function() {
    trace("-------------------------");
    trace("滚动总行数="+wenben_txt.maxscroll);

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